Mega Man’s Attacks in Super Smash Bros.
The 2nd day of E3 2013 unleashed huge amounts of footage and screenshots from the 3DS and Wii U versions of Super Smash Bros. There’s a lot of interesting details and things to speculate, so today I wanted to go over what we have seen of Mega Man’s attacks. This will include the attacks’ names, speculation on how they are performed, and pictures of them in action. Get ready for lots of images!
Standing Mega Buster
Ground Neutral Attack: Quick, short range projectiles. Originated in the first Mega Man.
Walking Mega Buster
Ground Side-Tilt Attack: Quick, short range projectiles while moving. Originated in the first Mega Man.
Ground Up-Tilt Attack: A rising uppercut, similar to the “Shoryuken” from Street Fighter. Originated in Mega Man 2: The Power Fighters and was also seen in the Marvel Vs. Capcom series.
Ground Down-Tilt Attack: A moving baseball slide attack. Originated in Mega Man 3.
Ground Dash Attack: A moving whirlwind attack. Originated in Mega Man 3.
Smash Side Attack: A more powerful Mega Buster projectile attack the can be charged. The charged shot originated in Mega Man 4, but the projectile seen in Super Smash Bros. more closely resembles later versions of the charged shot which are larger and rounder.
Smash Up Attack: An electric-type attack concentrated directly above Mega Man that can be charged. Originated in Mega Man 3, but the way Mega Man uses it in Super Smash Bros. more closely resembles how Spark Man attacks.
Smash Down Attack: A fire-type burst attack concentrating on both sides of Mega Man, capable of being charged. Originated in Mega Man 6, but the way Mega Man uses it in Super Smash Bros. more closely resembles how Flame Man attacks.
Jumping Mega Buster
Air Neutral Attack: Quick, short range projectiles while jumping. Originated in the first Mega Man.
Air Forward-Tilt Attack: A strong fire-type slash that arcs downward. Originated in Mega Man 8.
Air Reverse-Tilt Attack: A flurry of quick swipe attacks to the side. Originated in Mega Man 7.
Air Up-Tilt Attack: A single tornado projectile shot upwards. Originated in Mega Man 2. *This attack has been shown but not named. It is possible that it represents another power, such as Tornado Blow.
Air Down-Tilt Attack: A powerful meteor attack where Mega Man shoots a downward projectile. Originated in Mega Man 3.
Recovering Ground Attack: A revolving kick attack.
Recovering Ledge Attack: A quick forward flip followed by sweeping kick. Possibly based on Mega Man’s low kick attack from Marvel Vs. Capcom.
Special Neutral Attack: Fires a spinning blade that can be shot in 8 directions. Originated in Mega Man 2.
Special Side Attack: Fires a sticky bomb that detonates on a timer. Originated in Mega Man 2.
Special Up Attack: Summons Rush directly below Mega Man, springing him upwards and into a roll. Originated in Mega Man 3.
Special Down Attack: Creates a barrier of leaves that surrounds Mega Man, which can be fired off as a projectile. Originated in Mega Man 2.
Grab Attack: Mega Man lifts the opponent with a single arm. Originated in the first Mega Man.
It’s amazing how much of Mega Man’s arsenal we have seen already. During the “Mario vs. Mega Man” fight at E3, it seemed like Sakurai did his best to show off each of the moves. The biggest remaining mystery, however, is what will Mega Man’s final smash be?
Original images collected from the following videos and sites: