Mega Man for Smash Bros.

Mission Complete!

SSB 2013 Debut in Review

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It’s been awhile, hasn’t it? All the way back in June of 2013, Mega Man got announced for Super Smash Bros. and threw me for the biggest (and best) loop. It wasn’t enough that he showed up in the debut trailer for the 3DS and Wii U games, but he came with an amazing cinematic fight, his very own stage, and has been showing up in tons and tons of footage and screenshots ever since.

Now, half a year later, we have one more newcomer and 8 more returning veterans. If you haven’t seen Rosalina & Luma’s cinematic reveal or Sonic the Hedgehog’s comeback trailer, be sure to check them out in the links provided because they rock (and include snippets of Mega Man footage)! Additionally, there have been plenty of Daily Updates that include not only new screenshots but also commentary from Sakurai about new game features and mechanics.  New updates and the current roster can be viewed at the official Super Smash Bros. website, but it’s not the only place where information about the new games have popped up.

Apparently, the game will not feature a story mode similar to Brawl’s, as Sakurai has expressed dissatisfaction at how the cinematics were spread around the internet. Instead, he has decided to use cinematics as a means of introducing newcomers, such as what we have already seen with Villager, Wii Fit Trainer, Mega Man, and Rosalina & Luma. As of this post however, no campaign or additional modes (aside from the standard battle royal mode) have been revealed.

The 3DS and Wii U versions of Super Smash Bros. are confirmed to still have some form of interactivity with one another, but the two versions will not feature cross-platform play.

While both games will share the same roster of playable characters, each version will have its own set of levels that correspond to either the home console or portable library of games it is featured on. Instead of cross-platform play, it is insinuated that players will be able to somehow customize fighters on the 3DS version and then transfer them to a Wii U game. Interestingly enough, this mysterious customization feature apparently does not involve costumes or grinding for unlocks.

Most importantly though, when does Super Smash Bros. come out?? Unfortunately, the answer remains an ambiguous 2014. Considering the fact that no playable demo has been made available to the public at press events, we may have to wait until this year’s E3 for a release date announcement. Of course, there is always the chance for surprise Nintendo Directs before then!

I think that just about wraps up this review in Super Smash Bros. news. If there’s anything major (or minor) I skipped over, please mention it in the comments. Also, please look forward to a much less wordy update, coming soon!

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